Interface SMStateMachine

All Superinterfaces:
ADAccessAble, ADClientAble, ADFindAble, ADHistoryAble, ADLockAble, ADM2AttrModifyAble, ADOptionAble, ADReferenceAble, ADVersionAble, BEBehavior, CLBehavioredClassifier, CLClass, CLClassifier, CLDeclarationAble, CLDeclarationAbleClassifier, CLEncapsulatedClassifier, CLParameterAble, CLStructuredClassifier, CLTemplateAbleElement, CLTemplateParameterAbleElement, ELClassifier, ELContainerAble, ELContAsgnAble, ELDeleteAble, ELElement, ELNamedElement, ELNamespaceAble, ELNamespaceAsgnAble, ELObject, ELPackageAble, ELRedefAble, ELType, ELUUIDAble, ELValueContainerAble, MECommentAble, MEConstraintAble, MEModelElement, MENamedElement, MENamespaceAble, MENamespaceAsgnAble, MEPackageAble, MEStereotypeAble, METermAble, MMAttachmentAble, MMCommentContainerAble, MMFormatAble, MMLabelAble, MMLabelTextAttachmentAble, MMMenuAble, MMStereotypeAble, MMTextAble
All Known Subinterfaces:
SMProtocolStateMachine

public interface SMStateMachine extends BEBehavior, MMMenuAble
State machines can be used to express the behavior of part of a system. Behavior is modeled as a traversal of a graph of state nodes interconnected by one or more joined transition arcs that are triggered by the dispatching of series of (event) occurrences. During this traversal, the state machine executes a series of activities associated with various elements of the state machine.
See Also: