Uses of Package
de.mid.innovator.srv2api.icw2ia
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Packages that use de.mid.innovator.srv2api.icw2ia Package Description de.mid.innovator.srv2api.icw2ac Activity modeling emphasizes the sequence and conditions for coordinating lower-level behaviors, rather than which classifiers own those behaviors.de.mid.innovator.srv2api.icw2be The Common Behaviors package specifies the core concepts required for dynamic elements and provides the infrastructure to support more detailed definitions of behavior.de.mid.innovator.srv2api.icw2class The classes package deals with the basic modeling concepts of UML and, in particular, classes and their relationships.de.mid.innovator.srv2api.icw2elem Describes the common behavior of all elements stored in a model server repository even configuration elements in profiles and schema elements of the meta model.de.mid.innovator.srv2api.icw2ia The Interaction package describes the concepts needed to express interactions.de.mid.innovator.srv2api.icw2model This packagage contains elements representing the logical model.de.mid.innovator.srv2api.icw2sqdia Diagrams and graphical representations for elements of the icw2ia package. -
Classes in de.mid.innovator.srv2api.icw2ia used by de.mid.innovator.srv2api.icw2ac Class Description IAActionExecSpec ActionExecutionSpecification is a kind of ExecutionSpecification that represents the execution of an action.IAInteraction An interaction is a unit of behavior that focuses on the observable exchange of information between ConnectAbleElements. -
Classes in de.mid.innovator.srv2api.icw2ia used by de.mid.innovator.srv2api.icw2be Class Description IABehaviorExecSpec BehaviorExecutionSpecification is a kind of ExecutionSpecification that represents the execution of a behavior. -
Classes in de.mid.innovator.srv2api.icw2ia used by de.mid.innovator.srv2api.icw2class Class Description IALifeline A lifeline represents an individual participant in the iteraction.IAMessage A message is a NamedElement that defines one specific kind of communication in an interaction.IASignalMessage The message was generated by the asynchronous sending of a signal. -
Classes in de.mid.innovator.srv2api.icw2ia used by de.mid.innovator.srv2api.icw2elem Class Description IAMessage A message is a NamedElement that defines one specific kind of communication in an interaction.IAUse An InteractionUse refers to an interaction. -
Classes in de.mid.innovator.srv2api.icw2ia used by de.mid.innovator.srv2api.icw2ia Class Description IAActionExecSpec ActionExecutionSpecification is a kind of ExecutionSpecification that represents the execution of an action.IAActionExecSpec.VAttr IAAlt The interactionOperator 'alt' designates that the CombinedFragment represents a choice of behavior.IAAssert The interactionOperator 'assert' designates that the CombinedFragment represents an assertion.IABehaviorExecSpec BehaviorExecutionSpecification is a kind of ExecutionSpecification that represents the execution of a behavior.IABehaviorExecSpec.VAttr IABreak The interactionOperator 'break' designates that the CombinedFragment represents a breaking scenario in the sense that the operand is a scenario that is performed instead of the remainder of the enclosing InteractionFragment.IACallMessage The message is generated by a call to an operation.IACallMessage.VAttr IACombined A combined fragment defines an expression of interaction fragments.IACombined.VAttr IAConsider The interactionOperator 'consider' designates which messages should be considered within this combined fragment.IAConsider.VAttr IAConstraint An InteractionConstraint is a Boolean expression that guards an operand in a CombinedFragment.IAConstraint.VAttr IAContinuation A Continuation is a syntactic way to define continuations of different branches of an Alternative CombinedFragment.IAContinuation.VAttr IACovered This is a utility class for IACovered that provides static methods for creation or other purposes.IACovered.VAttr IACovering An element which can cover anIALifeline
.IACovering.VAttr IACreateMessage The message that designates the creation of another lifeline object.IACreateMessage.VAttr IACritical The interactionOperator 'critical' designates that the CombinedFragment represents a critical region.IADestructMessage The message that designates the termination of another lifeline.IADestructMessage.VAttr IAExecOccSpec IAExecOccSpec.VAttr IAExecSpec An ExecutionSpecification is a specification of the execution of a unit of behavior or action within the lifeline.IAExecSpec.VAttr IAFragment InteractionFragment is an abstract notion of the most general interaction unit.IAFragment.VAttr IAGate A gate is a connection point for relating a message outside an InteractionFragment with a message inside an InteractionFragment.IAGate.VAttr IAIgnore The interacionOperator 'ignore' designates that there are some message types that are not shown within this combined fragment.IAIgnore.VAttr IAInteraction An interaction is a unit of behavior that focuses on the observable exchange of information between ConnectAbleElements.IAInteraction.VAttr IALifeline A lifeline represents an individual participant in the iteraction.IALifeline.VAttr IALoop The interactionOperator 'loop' designates that the CombinedFragment represents a loop.IALostAndFound IALostAndFound.VAttr IAMessage A message is a NamedElement that defines one specific kind of communication in an interaction.IAMessage.VAttr IAMessageEnd A MessageEnd is an abstract NamedElement that represents what can occur at the end of a message.IAMessageEnd.VAttr IANeg The interactionOperator 'neg' designates that the CombinedFragment represents traces that are defined to be invalid.IAOccSpec An OccurrenceSpecification is the basic semantic unit of interactions.IAOccSpec.VAttr IAOperand An InteractionOperand is contained in a CombinedFragment.IAOperand.VAttr IAOpt The interactionOperator 'opt' designates that the CombinedFragment represents a choice of behavior where either the (sole) operand happens or nothing happens.IAOrdering A GeneralOrdering represents a binary relation between two OccurrenceSpecifications to describe that one OccurrenceSpecification must occur before the other in a valid trace.IAOrdering.VAttr IAPar The interactionOperator 'par' designates that the CombinedFragment represents a parallel merge between the behaviors of the operands.IAReplyMessage The message is a reply message to an operation call.IAReplyMessage.VAttr IASeq The interactionOperator 'seq' designates that the CombinedFragment represents a weak sequencing between the behaviors of the operands.IASignalMessage The message was generated by the asynchronous sending of a signal.IASignalMessage.VAttr IAStateInvariant A StateInvariant is a runtime constraint on the participants of the interaction.IAStateInvariant.VAttr IAStrict The interactionOperator 'strict' designates that the CombinedFragment represents a strict sequencing between the behaviors of the operands.IAUse An InteractionUse refers to an interaction.IAUse.VAttr -
Classes in de.mid.innovator.srv2api.icw2ia used by de.mid.innovator.srv2api.icw2model Class Description IACombined A combined fragment defines an expression of interaction fragments.IAConsider The interactionOperator 'consider' designates which messages should be considered within this combined fragment.IAIgnore The interacionOperator 'ignore' designates that there are some message types that are not shown within this combined fragment.IAInteraction An interaction is a unit of behavior that focuses on the observable exchange of information between ConnectAbleElements.IAMessage A message is a NamedElement that defines one specific kind of communication in an interaction.IAOperand An InteractionOperand is contained in a CombinedFragment. -
Classes in de.mid.innovator.srv2api.icw2ia used by de.mid.innovator.srv2api.icw2sqdia Class Description IAInteraction An interaction is a unit of behavior that focuses on the observable exchange of information between ConnectAbleElements.IAMessage A message is a NamedElement that defines one specific kind of communication in an interaction.