Uses of Package
de.mid.innovator.srv2api.icw2be
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Packages that use de.mid.innovator.srv2api.icw2be Package Description de.mid.innovator.srv2api.icw2ac Activity modeling emphasizes the sequence and conditions for coordinating lower-level behaviors, rather than which classifiers own those behaviors.de.mid.innovator.srv2api.icw2be The Common Behaviors package specifies the core concepts required for dynamic elements and provides the infrastructure to support more detailed definitions of behavior.de.mid.innovator.srv2api.icw2class The classes package deals with the basic modeling concepts of UML and, in particular, classes and their relationships.de.mid.innovator.srv2api.icw2ia The Interaction package describes the concepts needed to express interactions.de.mid.innovator.srv2api.icw2model This packagage contains elements representing the logical model.de.mid.innovator.srv2api.icw2sm The StateMachine package defines a set of concepts that can be used for modeling discrete behavior through finite statetransition systems. -
Classes in de.mid.innovator.srv2api.icw2be used by de.mid.innovator.srv2api.icw2ac Class Description BEBehavior Behavior is a specification of how its context classifier changes state over time.BEEvent An event is the specification of some occurrence that may potentially trigger effects by an object.BETrigger A trigger specifies an event that may cause the execution by the execution of an action, but need not be. -
Classes in de.mid.innovator.srv2api.icw2be used by de.mid.innovator.srv2api.icw2be Class Description ARG_BEBehaviorDeclaration BEBehavior Behavior is a specification of how its context classifier changes state over time.BEBehavior.VAttr BECallEvent.VAttr BEChangeEvent A change event occurs when a Boolean-valued expression becomes true, for example, as a result of a change in the value held in a slot corresponding to an attribute.BEChangeEvent.VAttr BEEvent An event is the specification of some occurrence that may potentially trigger effects by an object.BEEvent.VAttr BEMessageEvent A message event specifies the receipt by an object of either a call or a signal.BEOpaque The semantics of the behavior is determined by the implementation.BEOpaque.VAttr BESignalEvent.VAttr BETimeEvent A time event specifies a point in time by an expression.BETimeEvent.VAttr BETrigger A trigger specifies an event that may cause the execution by the execution of an action, but need not be.BETrigger.VAttr -
Classes in de.mid.innovator.srv2api.icw2be used by de.mid.innovator.srv2api.icw2class Class Description BEBehavior Behavior is a specification of how its context classifier changes state over time.BECallEvent A call event represents the reception of a request to invoke a specific operation.BEEvent An event is the specification of some occurrence that may potentially trigger effects by an object.BEMessageEvent A message event specifies the receipt by an object of either a call or a signal.BESignalEvent A signal event represents the receipt of an asynchronous signal.BETrigger A trigger specifies an event that may cause the execution by the execution of an action, but need not be. -
Classes in de.mid.innovator.srv2api.icw2be used by de.mid.innovator.srv2api.icw2ia Class Description BEBehavior Behavior is a specification of how its context classifier changes state over time. -
Classes in de.mid.innovator.srv2api.icw2be used by de.mid.innovator.srv2api.icw2model Class Description BEBehavior Behavior is a specification of how its context classifier changes state over time. -
Classes in de.mid.innovator.srv2api.icw2be used by de.mid.innovator.srv2api.icw2sm Class Description BEBehavior Behavior is a specification of how its context classifier changes state over time.BETrigger A trigger specifies an event that may cause the execution by the execution of an action, but need not be.