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See:
Description
| Interface Summary | |
|---|---|
| IAActionExecSpec | ActionExecutionSpecification is a kind of ExecutionSpecification that represents the execution of an action. |
| IAAlt | The interactionOperator 'alt' designates that the CombinedFragment represents a choice of behavior. |
| IAAssert | The interactionOperator 'assert' designates that the CombinedFragment represents an assertion. |
| IABehaviorExecSpec | BehaviorExecutionSpecification is a kind of ExecutionSpecification that represents the execution of a behavior. |
| IABreak | The interactionOperator 'break' designates that the CombinedFragment represents a breaking scenario in the sense that the operand is a scenario that is performed instead of the remainder of the enclosing InteractionFragment. |
| IACallMessage | The message is generated by a call to an operation. |
| IACombined | A combined fragment defines an expression of interaction fragments. |
| IAConsider | The interactionOperator 'consider' designates which messages should be considered within this combined fragment. |
| IAConstraint | An InteractionConstraint is a Boolean expression that guards an operand in a CombinedFragment. |
| IAContinuation | A Continuation is a syntactic way to define continuations of different branches of an Alternative CombinedFragment. |
| IACovered | This is a utility class for IACovered that provides static methods for creation or other purposes. |
| IACovering | An element which can cover an IALifeline. |
| IACreateMessage | The message that designates the creation of another lifeline object. |
| IACritical | The interactionOperator 'critical' designates that the CombinedFragment represents a critical region. |
| IADestructMessage | The message that designates the termination of another lifeline. |
| IAExecOccSpec | An ExecutionOccurrenceSpecification represents moments in time which actions or behaviors start or finish at. |
| IAExecSpec | An ExecutionSpecification is a specification of the execution of a unit of behavior or action within the lifeline. |
| IAFragment | InteractionFragment is an abstract notion of the most general interaction unit. |
| IAGate | A gate is a connection point for relating a message outside an InteractionFragment with a message inside an InteractionFragment. |
| IAIgnore | The interacionOperator 'ignore' designates that there are some message types that are not shown within this combined fragment. |
| IAInteraction | An interaction is a unit of behavior that focuses on the observable exchange of information between ConnectAbleElements. |
| IALifeline | A lifeline represents an individual participant in the iteraction. |
| IALoop | The interactionOperator 'loop' designates that the CombinedFragment represents a loop. |
| IALostAndFound | |
| IAMessage | A message is a NamedElement that defines one specific kind of communication in an interaction. |
| IAMessageEnd | A MessageEnd is an abstract NamedElement that represents what can occur at the end of a message. |
| IAMessageOccSpec | Specifies the occurrence of message events, such as sending and receiving of signals or invoking or receiving of operation calls. |
| IANeg | The interactionOperator 'neg' designates that the CombinedFragment represents traces that are defined to be invalid. |
| IAOccSpec | An OccurrenceSpecification is the basic semantic unit of interactions. |
| IAOperand | An InteractionOperand is contained in a CombinedFragment. |
| IAOpt | The interactionOperator 'opt' designates that the CombinedFragment represents a choice of behavior where either the (sole) operand happens or nothing happens. |
| IAOrdering | A GeneralOrdering represents a binary relation between two OccurrenceSpecifications to describe that one OccurrenceSpecification must occur before the other in a valid trace. |
| IAPar | The interactionOperator 'par' designates that the CombinedFragment represents a parallel merge between the behaviors of the operands. |
| IAReplyMessage | The message is a reply message to an operation call. |
| IASeq | The interactionOperator 'seq' designates that the CombinedFragment represents a weak sequencing between the behaviors of the operands. |
| IASignalMessage | The message was generated by the asynchronous sending of a signal. |
| IAStateInvariant | A StateInvariant is a runtime constraint on the participants of the interaction. |
| IAStrict | The interactionOperator 'strict' designates that the CombinedFragment represents a strict sequencing between the behaviors of the operands. |
| IAUse | An InteractionUse refers to an interaction. |
| Class Summary | |
|---|---|
| ARG_IAOperandInsertAtSelection | |
| IAActionExecSpecHelper | ActionExecutionSpecification is a kind of ExecutionSpecification that represents the execution of an action. |
| IAAltHelper | The interactionOperator 'alt' designates that the CombinedFragment represents a choice of behavior. |
| IAAssertHelper | The interactionOperator 'assert' designates that the CombinedFragment represents an assertion. |
| IABehaviorExecSpecHelper | BehaviorExecutionSpecification is a kind of ExecutionSpecification that represents the execution of a behavior. |
| IABreakHelper | The interactionOperator 'break' designates that the CombinedFragment represents a breaking scenario in the sense that the operand is a scenario that is performed instead of the remainder of the enclosing InteractionFragment. |
| IACallMessageHelper | The message is generated by a call to an operation. |
| IAConsiderHelper | The interactionOperator 'consider' designates which messages should be considered within this combined fragment. |
| IAConstraintHelper | An InteractionConstraint is a Boolean expression that guards an operand in a CombinedFragment. |
| IAContinuationHelper | A Continuation is a syntactic way to define continuations of different branches of an Alternative CombinedFragment. |
| IACreateMessageHelper | The message that designates the creation of another lifeline object. |
| IACriticalHelper | The interactionOperator 'critical' designates that the CombinedFragment represents a critical region. |
| IADestructMessageHelper | The message that designates the termination of another lifeline. |
| IAIgnoreHelper | The interacionOperator 'ignore' designates that there are some message types that are not shown within this combined fragment. |
| IAInteractionHelper | An interaction is a unit of behavior that focuses on the observable exchange of information between ConnectAbleElements. |
| IALifelineHelper | A lifeline represents an individual participant in the iteraction. |
| IALoopHelper | The interactionOperator 'loop' designates that the CombinedFragment represents a loop. |
| IALostAndFoundHelper | This is a utility class for IALostAndFound that provides static methods for creation or other purposes. |
| IANegHelper | The interactionOperator 'neg' designates that the CombinedFragment represents traces that are defined to be invalid. |
| IAOperandHelper | An InteractionOperand is contained in a CombinedFragment. |
| IAOptHelper | The interactionOperator 'opt' designates that the CombinedFragment represents a choice of behavior where either the (sole) operand happens or nothing happens. |
| IAOrderingHelper | A GeneralOrdering represents a binary relation between two OccurrenceSpecifications to describe that one OccurrenceSpecification must occur before the other in a valid trace. |
| IAParHelper | The interactionOperator 'par' designates that the CombinedFragment represents a parallel merge between the behaviors of the operands. |
| IAReplyMessageHelper | The message is a reply message to an operation call. |
| IASeqHelper | The interactionOperator 'seq' designates that the CombinedFragment represents a weak sequencing between the behaviors of the operands. |
| IASignalMessageHelper | The message was generated by the asynchronous sending of a signal. |
| IAStateInvariantHelper | A StateInvariant is a runtime constraint on the participants of the interaction. |
| IAStrictHelper | The interactionOperator 'strict' designates that the CombinedFragment represents a strict sequencing between the behaviors of the operands. |
| IAUseHelper | An InteractionUse refers to an interaction. |
The Interaction package describes the concepts needed to express Interactions.
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