Package de.mid.innovator.srv2api.icw2ac
package de.mid.innovator.srv2api.icw2ac
Activity modeling emphasizes the sequence and conditions for coordinating
lower-level behaviors, rather than which classifiers own those behaviors. These
are commonly called control flow and object flow models.
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ClassDescriptionAn activity specifies the coordination of executions of subordinate behaviors using a control and data flow model.Flow edge for either control flow of object flow.An activity final node is a final node that stops all flows in an activity.An activity final node is a final node that stops all flows in an activity.An activity specifies the coordination of executions of subordinate behaviors using a control and data flow model.A central buffer node is an object node for managing flows from multiple sources and destinations.A central buffer node is an object node for managing flows from multiple sources and destinations.A control flow is an edge that starts an activity node after the previous one is finished.A control flow is an edge that starts an activity node after the previous one is finished.A control node is an abstract activity node that coordinates flows in an activity.A data store node is a central buffer node for non-transient information.A data store node is a central buffer node for non-transient information.Represents the link of the decision node to a decision input behavior.A decision node is a control node that chooses between outgoing flows.A decision node is a control node that chooses between outgoing flows.An exception handler is an element that specifies a body to execute in case the specified exception occurs during the execution of the protected node.An exception handler is an element that specifies a body to execute in case the specified exception occurs during the execution of the protected node.An executable node is an abstract class for activity nodes that may be executed.A flow final node is a final node that terminates a flow.A flow final node is a final node that terminates a flow.A fork node is a control node that splits a flow into multiple concurrent flows.A fork node is a control node that splits a flow into multiple concurrent flows.An initial node is a control node which flow starts at when the activity is invoked.An initial node is a control node which flow starts at when the activity is invoked.An interruptible activity region is an activity group that supports termination of tokens flowing in the portions of an activity.An interruptible activity region is an activity group that supports termination of tokens flowing in the portions of an activity.A join node is a control node that synchronizes multiple flows.A join node is a control node that synchronizes multiple flows.A merge node is a control node that brings multiple alternate flows together.A merge node is a control node that brings multiple alternate flows together.An object flow is an activity edge that can have objects or data passing along it.An object flow is an activity edge that can have objects or data passing along it.An object node is an activity node that indicates an instance of a particular classifier, possibly in a particular state, and may be available at a particular point in the activity.Selects tokens from a source object node.Selects tokens for outgoing edges.An activity parameter node is an object node for inputs and outputs to activities.An activity partition is a kind of activity group that identifies actions that have common characteristics.An activity partition is a kind of activity group that identifies actions that have common characteristics.A structured activity node is an executable activity node that may have an expansion into subordinate nodes as an ActivityGroup.A structured activity node is an executable activity node that may have an expansion into subordinate nodes as an ActivityGroup.Variables are elements for passing data between actions indirectly.Variables are elements for passing data between actions indirectly.AcceptCallAction is an accept event action that represents the receipt of a synchronous call request.AcceptCallAction is an accept event action that represents the receipt of a synchronous call request.AcceptEventAction is an action that waits for the occurrence of an event meeting specified condition.AcceptEventAction is an action that waits for the occurrence of an event meeting specified condition.An action is a named element that is the fundamental unit of executable functionality.An action is a named element that is the fundamental unit of executable functionality.An action input pin is a kind of pin that executes an action to determine the values to input to another.An action input pin is a kind of pin that executes an action to determine the values to input to another.Structural features are potentially multi-valued and ordered; this means that the action supports specification of insertion points for new values.Structural features are potentially multi-valued and ordered; this means that the action supports specification of insertion points for new values.BroadcastSignalAction is an action that transmits a signal instance to all the potential target objects in the system.BroadcastSignalAction is an action that transmits a signal instance to all the potential target objects in the system.CallAction is an abstract class for actions that invoke behavior and receive return values.This action destroys all links of an association that have a particular object at one end.This action destroys all links of an association that have a particular object at one end.This action removes all values of a structural feature.This action removes all values of a structural feature.This action can be used to create links and link objects.This action can be used to create links and link objects.This action instantiates a classifier.This action instantiates a classifier.This action destroys a link or a link object.This action destroys a link or a link object.This action destroys the object on its input pin at runtime.This action destroys the object on its input pin at runtime.An input pin is a pin that holds input values to be consumed by an action.An input pin is a pin that holds input values to be consumed by an action.Invocation is an abstract class for the various actions that invoke behavior.A link action creates, destroys or reads links, identifying a link by its end objects and qualifier values, if any.This class is required when using CreateLinkAction to specify insertion points for ordered ends and to replace all links at end.LinkEndData is not an action.This class is required when using DestroyLinkAction to specify links to destroy for non-unique ordered ends.An action with implementation-specific semantics.An action with implementation-specific semantics.An output pin is a pin that holds output values produced by an action.An output pin is a pin that holds output values produced by an action.A pin is a typed element and multiplicity element that provides values to actions and accept result values from them.A link cannot be passed as a runtime value to or from an action.Action that causes an exception to occur.Action that causes an exception to occur.This action navigates an association towards one end which is the end that does not have an input pin to take its object (the 'open' end).This action navigates an association towards one end which is the end that does not have an input pin to take its object (the 'open' end).Every action is ultimately a part of some behavior, which is in turn optionally attached in some way to the specification of a classifier -- for example, as the body of a method or as part of a state machine.Every action is ultimately a part of some behavior, which is in turn optionally attached in some way to the specification of a classifier -- for example, as the body of a method or as part of a state machine.This action reads the values of a structural feature in order if the structural feature is ordered.rThis action reads the values of a structural feature in order if the structural feature is ordered.rThe object to access is specified dynamically by referring to an input pin which the object will be placed on at runtime.The object to access is specified dynamically by referring to an input pin which the object will be placed on at runtime.Action that accepts a set of return values and a value containing return information produced by a previous accept call action.Action that accepts a set of return values and a value containing return information produced by a previous accept call action.SendObjectAction is an action that transmits an object to the target object where it may invoke behavior such as the firing of state machine transitions or the execution of an activity.SendObjectAction is an action that transmits an object to the target object where it may invoke behavior such as the firing of state machine transitions or the execution of an activity.SendSignalAction is an action that creates a signal instance from its inputs and transmits it to the target object where it may cause the firing of a state machine transition or the execution of an activity.SendSignalAction is an action that creates a signal instance from its inputs and transmits it to the target object where it may cause the firing of a state machine transition or the execution of an activity.This abstract action class statically specifies the structural feature being accessed.This action returns true if the two input values are the same identity, false if they are not.This action returns true if the two input values are the same identity, false if they are not.Action that breaks an object of a known type into outputs each of which is equal to a value froma structural feature of the object.Action that breaks an object of a known type into outputs each of which is equal to a value froma structural feature of the object.The action returns the result of evaluating a value specification.The action returns the result of evaluating a value specification.A value pin is an input pin that provides a value by evaluating a value specification.A value pin is an input pin that provides a value by evaluating a value specification.A write link action takes a complete identification of a link and creates or destroys it.A write structural feature action operates on a structural feature of an object to modify its values.Argument to the command to create the missing pins required to be able to create an object flow.