A simple state maps a situation; a special condition applies for it during its progression.
A state is used to model a situation; it executes a relatively long-lasting task. The system is in the respective state while the task is being processed.
The following rules apply for states:
A state is entered if a transition which has the state as the final point is run through.
A state is left if a transition which leads away from the state is run through.
A state is active as soon as it is entered. The state becomes inactive once it is left.
The name of the state is unique within the state machine.
A state is shown as a rectangle with rounded corners.
A state can have multiple inflowing transitions.
A state can have multiple outflowing transitions.
States can be used by item-aware elements.
© 1986-2014 MID GmbH Nuremberg Germany. DIN EN 9001 certified. All rights reserved.